Knight
Fighters are known for their faith toward Coellissliss. Well balanced between strength and mana, they are the backbone of Platonis Knight Corps. As the descendants of Amos Larson, fighters live by their peace loving creeds. In times of peace, they are the nicest people. In times of war, they do not look back or think twice. They are the guardians of their beloved people.
With honor and brotherhood, Fighters bless their fellow warriors who go to the battlefield. As for Macuapel sector, Fighters are the worst nightmares. As Tartanos War goes on, Fighters have been colliding with the Dark Nights of Macuapel sector. Highly skilled with the evil magic and curses, Dark Knights are the arch enemies of the Fighters. Indeed, Dark Knights are the very menace of Cronous continent.
What made everything worse was Dark Knights spread the wicked teachings of Macuapel Sector all over the continent, and therefore, even after the Tartanos War, the fighters had to eliminate the deep-rooted leftovers of Macuapel Sector. Bloodbath was tragic, but yes there was no other choice.
As the execution went on, Fighters realized that something has gone seriously wrong. Instead of saving the lives, they were killing the lives instead of guiding the misled followers back to the right track. In order to set defend their forgotten honor, Fighters got together at Platonis, the very foundation of Coellissliss Sector and trained. The ones that passed all the trainings were honored as 'Knights'
Once honored as a Knight, one has to constantly discipline him/herself a gainst all odds. Knights have to go around the continent and spread the teachings of love and righteousness to the misled people. Nevertheless, Knights will finish the Macuapel Sector to the bones.
Wipe Out | Wide swing of the Weapons delivers critical damage to the victims. | If the victim is cursed with Nemesis, Wipe Out even inflicts more damage | ||||||
Cure | Temporary healings of the party members | Heals the certain amount of HP of oneself and party members. | ||||||
Blessing Soul | Increasing the HP of the party members | Increase the HP of oneself and party members with blessing | Cure 10 | |||||
Absolution | Removing one De-buff curse of the party members | Removes the De-buff curse on oneself and party members with the power of purity. | ||||||
Reflection | Returning the inflicted damage to the foes. | Surround oneself with the Holy Aura and send back certain damage to the enemy | ||||||
Divine Lance | Delivering fatal damage by throwing the sacred lance | Highly skilled knights learned how to evolve their mana skills into range attacks. Divine Lance hits the enemiesin far distance | ||||||
Punish | Adding sacred strength into the party's attack rates | Punish adds defense success rate to the players with the shields. | ||||||
Devotion | Increasing the defense rate of the party | Highly skilled Knights protect themselves along with their fellows. Devotion brings up the defense rate of the party. |
Reflection 10 |
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Exorcise's Way |
Range attack with the scared fire | The sacred fire summoned by Knights burns anything evil on its way. It is very deadly because the inflicted damage ceases after several sequences. | ||||||
Fanaticism | Increasing the critical hit rates | The fanaticism of the Knights is the worst nightmare for anyone who goes against them. Fanaticism increases the critical hit rates. | ||||||
Devout | Detonating the strength of light | The explosive expansion of the light severely harms the victim. If cursed with Nemesis, Devout hits even harder. Devout hits longer ranges than Wipe Outs. |
Wipe Out 10 |
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Divine Tempest |
Sucking in the nearby enemies into the sacred storm. | Knights put sacred strength into their weapons and cause severe damage | ||||||
Nemesis | Cursing the victim with a certain rate | With the strength of Sacred Justice, Nemesis adds misery to the enemies. Nemesis itself does not inflict any harm but once combined with Wipe Out or Devout, the Knights become very deadly. | ||||||
Crusader's Way |
Slathering the enemies by paving the Sacred Path toward the enemies. | Crusader's Way burns everything evil. This is the upgraded version of Exorcise's Way. |
Exorcise' Way 10 |
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Heal Wind | Steadily healing the party members | Knights use the healing wind force to support the HP of the fighting party |
Blessing Soul 10 |
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Booster HP & MP | HP&MP booster. 1 person buff. | |||||||
Phynics Wave | Crusader’s Way. Wide straight line skill | Crusader’s Way 20 | ||||||
Hill Tornado | Hill Tornado. Party Buff. | Heal Wind 10 |