1st Master Skill
Fighter Master |
Venygma Blaster | Blazing flame used on close targets | ||||||
Fighter Master |
Delphin Blower | Slices apart nearby targets | ||||||
Fighter Master |
Celestyn fleta | Energy blast used on close targets | ||||||
Fighter Master |
Cigma splasher |
Damages target instantaneously at the speed of light. |
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Fighter Master |
Crimson striker | Meteor shower falls on close targets | ||||||
Fighter Master |
Mellow distaction | Damages close targets with force energy | ||||||
Fighter Master |
Valhalla canon | Canon causes close targets to explode from within. | ||||||
Fighter Master |
Krimecis priver | Giant tornado inflicts damage on close targets |
During the intense war with Matarial’s army, the great General Ei-Noo of Cronus Castle found that he had a fatal weakness. In order to overcome this weakness, he hid deep inside of mountain to train.
One day, General Ei-Noo found Pavel Canyon, a secret hidden place full of monsters. He fought these monsters alone and managed to def6eat all of them in time. Having overcome his weakness through these battles, the General Ei-Noo came back to Cronous to raise a great army of Master Warriors. The General Ei-Noo was the first Master and taught other great warriors how to become Masters.
For those great warriors who will become Masters, it is important that they review the following details on becoming a Master.
1.Current apprenticeships will be affected in the rebirth to Master Since the Master has a low level, all apprenticeships will be terminated. After rebirth, your character needs to choose a new apprenticeship.
2.There is a restriction on armor items. No shields and the following combination restrictions will be applied. In summary, it is much better for the Master to wear Master Armor.
3.Free Teleport will also be initialized once the character is reborn as a Master.
Normal Armor | Able to Equip | Able to Equip | ||||||
Divine Armor | Able to Equip | Able to Equip | ||||||
Bone Set ~ Lone Lord Set | Not Able to Equip | Not Able to Equip | ||||||
Master Armor | Able to Equip | Able to Equip | ||||||
1.Master characters are not able to use a shield.
2.Master characters start with 20 Stat points. For every increase in level, 6 stat points will be given.
2 skill points will be given for every increase of 5 levels (5,10,15,20)
Fighter Master |
Venygma Blaster | Blazing flame used on close targets | ||||||
Fighter Master |
Delphin Blower | Slices apart nearby targets | ||||||
Fighter Master |
Celestyn fleta | Energy blast used on close targets | ||||||
Fighter Master |
Cigma splasher |
Damages target instantaneously at the speed of light. |
||||||
Fighter Master |
Crimson striker | Meteor shower falls on close targets | ||||||
Fighter Master |
Mellow distaction | Damages close targets with force energy | ||||||
Fighter Master |
Valhalla canon | Canon causes close targets to explode from within. | ||||||
Fighter Master |
Krimecis priver | Giant tornado inflicts damage on close targets | ||||||
In order to use the Master Skill, the character needs to receive training from Master Eee-Noo. Only characters with levels above 60 will be able to receive training from Master Eee-Noo. A character cannot take the same training again. If the character fails to kill the required number of monsters within the time limit, is disconnected during the training, or teleported to another place, then the character will have to take the training again from the very beginning. Only one character will be able to enter the zone to receive training.
115 | None | None | ||||||
116 | 3 | 1 | ||||||
117 | 6 | 1 | ||||||
118 | 9 | 2 | ||||||
119 | 12 | 2 | ||||||
120 | 15 | 3 | ||||||
121 | 20 | 3 | ||||||
122 | 25 | 4 | ||||||
123 | 30 | 4 | ||||||
124 | 40 | 4 | ||||||
125 | 50 | 5 | ||||||
After the transfer of Master, for every increase in level, 6 stat points will be given. 2 skill points will be given
for every 5 levels.